

Mage as a class tends to prioritize minion synergies/abilities over strict minion value anyhow IMO – Shredder wasn’t ubiquitous in Mage decks and I don’t think this card will be either. The fact that only Mages can use Faceless Summoner will definitely reduce its impact on the meta. The fact that there simply aren't that many bad 3-drops (I count 3 2/2 minions with battlecry, which would be the worst possibilities) is more of a bonus. easily beats and primarily because it's a battlecry, rather than a deathrattle, so silence simply isn't an issue an analysis of the card's value that doesn't lead with that fact is clearly missing the key point. Honestly, I'm not sure why anyone would feel that this is a bad card.

=]Ĭlose, but the "That said, assuming most of the time it doesn't get Silenced." line is still there. Thanks! Been remedied, point still stands. For a look at our stats, check out the tables below.Ģ.7% or one in every 38 draws for a non-situational AuraĢ.7% or one in every 38 draws for a useful InspireĢ.2% or one in every 46 draws for a non-situational AuraĢ.2% or one in every 46 draws for a useful Inspireĭraw stats obtained from Hearthstone Labs. But overall is a very, very solid addition to the Mage arsenal. This will most certainly change with Old Gods, especially considering many of the cards we have yet to see are commons that are likely to dilute the pool a bit. A 1/3 chance of spawning something that's even more troublesome for your opponent already shows the value of this card. We've found that in Standard there's approximately a 32.7% chance (36.8% in Wild) of the minion it drops having a helpful mechanic attached to it. While we're not yet accounting for any cards from the upcoming Whispers of the Old Gods set, there's still worth in looking at some of the mechanics that can pop out of your Faceless Summoner for some added value. In fact, is really the only "bad" minion you could get and even then it's only a problem if you really need it to stay on board but have to use your hero power. But the three mana cost minion spot has very, very few landmines to avoid, even more so in Standard where certain problematic cards like, and to a lesser extent, are already off the table. The normal measure of how good a card truly is usually takes into account how many "bad" results there are - like 's. In addition, there are plenty of three drops that have beneficial effects like our buddy. The main difference here is that it's not all allocated on one minion, your opponent will have to deal with both. That said, we're looking at a 6-Cost 7.7/8.0 for a total of 15.7 stat points - well above that 13 point benchmark set by. Now let's take a look at the field of three mana cost minions and how they average out.Īfter putting all of the 3-Cost minions into a spreadsheet, not including the latest Old Gods cards, we find that the average drop from this Battlecry is currently a 2.7/3.0 in Standard and a 2.6/3.2 for Wild. You can find all of the 3-Cost minions, including the new Old Gods cards, here. 's extra minion won't go away since it's preemptive. also makes an argument for comparison, again with the exception that she can simply be eliminated by trading all your minions away, keeping her from stealing anything. The same stats, the same cost, and a very powerful effect - the only difference being he's a problem turn after turn. To put in perspective, perhaps the most equivalent minion in all of Hearthstone is himself. Unfortunately for it, suffers from the Jousting effect which really does knock it down a peg despite having 11 points of stats alongside a potential Taunt and Divine Shield buff. has a strong, but conditional Battlecry which can be silenced off of it, but like Boulderfist, it simply isn't enough to make the cut in today's popular archetypes. Gnomes had which also sacrifices the three stats for a very powerful Deathrattle, but due to the fragile nature of the card, it very rarely sees any play at all. To this day, still remains the most effective example from a pure stats perspective with 13 for only six mana, three more than what we're getting with the Summoner. So we decided to stop and take a look at the stats behind the card.Īs far as the minion itself goes, a six mana 5/5 is generally overcosted. Some think it'll just be a solid card, others expect it to be just as troublesome as has been for years.
